CHOOSE THE RENDERING PATH
Full Cathedral world through the NVIDIA Vulkan renderer: architecture, original universe, stellar glass and field.
IMAGE DELIVERY
Checking H.264 support in this viewer…
CHOOSE A COMPOSITION
RAY SAMPLES PER PIXEL
THE ARCHITECTURE HAS A VOICE
Stone, light, and a held note.
Hear the original Cathedral score, synthesized on this device. The remote image stream carries no audio; music follows the selected composition, without frame synchronization.
Connecting to image transport
ACTUAL REMOTE STATE
Waiting for the machine.
Connection status and renderer identity will appear when the machine reports them.
WHAT THESE MEASUREMENTS MEAN
Delivered frames count decoded images received by this view. For video, decode-to-present wall time starts when a compressed frame enters the decoder and ends when its decoded image is drawn. For JPEG, wall time measures image decoding and display assignment. Both exclude network transport. Neither measurement is a GPU timestamp or a claim about the renderer’s internal frame rate. Continuous multipart JPEG delivery keeps only the newest waiting frame; unsupported backends use polling. Payload estimates count received compressed H.264 or JPEG bytes, including discarded frames, over a ten-second window. The hourly projection excludes protocol overhead and is not an egress bill.
The full-world video path uses the remote NVENC encoder and feature-detects H.264 decoding in this viewer. A hardware decode preference does not prove where the client decodes. Unsupported viewers retain JPEG delivery. The native GLSL field study currently uses JPEG.