FMVisual STUDIO / 01
AN ORIGINAL PLACE, OPEN TO CHANGE

Sunward Rooms.

A shaded procession. Water holding the sky.
One quiet opening, always a little further on.

Preparing geometryFrame interval: warming upAllocations: warming up
Arranging stone and light…
Preparing the space

W/S move · A/D turn · Shift faster · Escape releases. Free authoring view; floors, stairs and collision are not simulated.

THE CRAFT AND ITS COST

How this scene works

Every technique below describes this scene's current rendering path. More geometry, larger lighting coverage and additional render passes each consume different resources.

Live resource cost

Renderer-tracked allocations are partial accounting, not total driver VRAM. Base voxel cells are a grid count, not bytes. Frame intervals include CPU, scheduling and GPU work; no GPU timestamps are collected here.

The original atrium remains the visual reference. Sunward's recovered detail uses more geometry while preserving the same local voxel spacing. Device-specific frame and allocation limits still require qualification.