◇FMVisualSOFTWARE ATLAS
STUDY THE SYSTEMS. BUILD THE UNDERSTANDING.

What the great tools
can teach our world.

Explore established software through the problems it solves. Then follow a module boundary into a working FMVisual experiment, or see precisely what we still need to build.

Official capability references checked October 21, 2026. The proposed module contracts and local experiments are our interpretation. These are selected capabilities, not complete product inventories or compatibility claims.

Choose a reference.

TURN A REFERENCE INTO EXPERIENCE

Try, observe, extract a module.

  1. Change a real artifact. Open the arcade and choose 1, 3 and 5 bays. Orbit through its openings. Compare actual triangles and material batches.
  2. Inspect a real material. Switch between colour, height and roughness. These channels describe different properties of the same surface.
  3. Inspect the implementation. Read the exact generator source and the disposal recipe. The library and sanctuary share that generator.
  4. Carry it into a scene. Use the factory in a host, establish placement and navigation, then measure its contribution to lighting and resource budgets.

Working previews use actual local geometry and map arrays. Teaching diagrams explain planned methods. Neither stands in for a qualification of streaming, baked lighting or another engine’s renderer.

Start the arcade experiment ↗